As usually happens, neither of us managed to get in all the gaming we wanted, but nevertheless, we pulled off a pretty impressive amount, especially considering we were both knee-deep in LARP Sunday afternoon (wherein I channeled an evil clown/alien, and discovered I have a talent for breaking the GM — Tony, on the other hand, GM’ed this mess).  Check it out!

Friday, 3 September

Thunderstone — Matt (17), Tony (16), Angel (13), Nakazan (10), and Wildfire (7)

Definitely one of the hot-ticket games this year, owing much of its popularity to the fact that its mechanic is similar to Dominion.  Luckily, Tony had bought his own copy, so we didn’t have to sit around and wait for an available board.  I hadn’t played before, and I haven’t had a chance to play a lot of Dominion, so I’m not entirely sure how I managed to pull off 13 points. amidst my confusion…but I’m not complaining!

Thunderstone (Take II) — Tony (37), Matt (21), Wildfire (20), Nakazan (18), and Angel (17)

We all did a lot better this time around, once Tony’d had a refresher-game, and the rest of us were now second-time players.  I still got pretty trounced, though, since Tony and Matt were very effective at picking at the smaller monsters, leaving the rest of us to fight the real menaces, like the “Archduke of Pain.  Fiends…

Saturday, 4 September

Race for the Galaxy — KMusser (67), Wildfire (47), Nakazan (39), Angel (35), and Matt (26)

KMusser stomped all over us with his massive prestige-garnering engine; meanwhile, there were more yellow-pumps going than I think I’ve seen in quite a while.  KMusser was not one of them, in case you’re wondering!

Keltis — Wildfire (44), KMusser (44), Radiant One (43), and Angel (38)

This one went straight on the wishlist.  It being my first go at this, I played a little too cautiously, trying to move my pieces evenly, and I really ought to have gone a little further out on a limb.  But I did pretty well, considering.

Ingenious — Nakazan (15), Angel (12), Wildfire (11)

I think of this as “dominoes with shapes on the diagonal.”  Nakazan had never played this, so he let me teach it to him…and then he had the nerve to win.  Hmph!

Innovation — Matt (4 achievements), KMusser (3 achievements), Angel (1 achievement), CT7 (1 achievement)

This was a really close victory on Matt’s part, though I had to tease him a little about how much of that victory he owed to the fact that most of his score-pile had been plundered from mine.  This was my second time playing this, so I was a little scattered in focus to really do well, but now that I have the hang of it, I’m really starting to enjoy it.

Innovation (Take II) — Nakazan (4 achievements), KMusser (3 achievements), Angel (1 achievement), and Wildfire (1 achievement)

Talk about squeaking a victory out by your teeth.  KMusser was denied a win only by the fact that I pulled a pretty evil move to ensure he couldn’t get a fourth achievement that round, immediately followed by a pretty evil move on Wildfire’s part to ensure Nakazan was stalled another two rounds.  KMusser retaliated on his next turn by denying me another achievement, which gave Nakazan the game.  …and then we all had to go lower our blood-pressure, because this really was a knock-down, drag-out game.

Ticket to Ride: Europe — Radiant One (132), Wildfire (117), Nostasi’a (114), KMusser (113), and Angel (88)

The phrase “pulled a KMusser” came from this game, because in order to aid Radiant One in securing Longest Track, KMusser very evilly and very unexpectedly derailed Wildfire.  It was a brilliant move!  But very dastardly.

Ultimate Zombies!!! — Eric (winner), Nakazan, Wildfire, Tony, and Cathy

Pandemic — Nakazan, Tony, Matt, and Angel; the game won.

Oh, did the game win.  An additional round would have saved us, but alas…

Pandemic — Nakazan, Tony, Matt, Rex, and Joan; the game won.  Again

Sunday, 5 September

Illuminati — Gorm (winner), Tony, Nakazan, Wildfire, Buls-i, Ironkite

Galaxy Trucker (teaching game; two rounds only) — HotMamaB (32), Tony (18), Cap’n Morgan (15), Nakazan (13), and Angel (4; dead)

I’m a little disgruntled by the fact that the game takes about a third of the time it takes to explain the rules.  But once I started getting the hang of what I’m supposed to do (which took quite a while to comprehend, due to the sheer amount of “Stuff You Need to Know”), it was a pretty quick process.  I was pleased…and then about twenty seconds later, I died.  C’est la vie.

Monday, 6 September

Ticket to Ride — Tony (126), Wildfire (100), Nakazan (98), and Angel (86)

I play TTR cautiously, which was a definite detractor.  I stuck to quick tickets — seeing as it was the America board, where so many routes run right next to each other, so that if you don’t Get There First, you’re pretty much toast — which meant I got a lot done, but for little return.

Creationary — Tony, HotMamaB, Cap’n Morgan, Daehith, Byron, and Prin.

Telestrations — Cap’n Morgan (16), Byron (14), Daehith (13), HotMamaB (13), Prin (12), Tony (11), Angel (7), and Wildfire (5)

Pictionary meets Telephone, which is a great recipe for chaos.  “Balloon head,” Tony, really?